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Quota and the shared bank
Sources checked Shared bank, 5-minute quota, and tickets are from the Steam store page. Per-save difficulty and timer toggles are from V1.0.30. The stop rule and crew roles are recommended play, not official mechanics.
One bank account. Any friend’s all-in spends everyone’s money, including the money you needed for quota.
The default day is five minutes. The clock runs while you argue. V1.0.30 lets a new save turn the timer off or change its length, and that choice locks.
Cover the quota with small bets, then stop raising. Extra profit is allowed. A second all-in after you are safe is how the clear disappears.
One caller, one timer, one item holder. Proximity chat does not cross the floor.
A Quota Gun and a body part are the emergency when gambling is too slow and you are still under the line. The “about 33%” tooltip figure is Unverified here.
The only rule the store bothers to shout
“It’s not my money, it’s our money.” That line is the design. The bank is shared, the debt is shared, and one keypad can end the day. Strategy on this page is how a crew stops stepping on that fact.
Difficulty, in the V1.0.30 slot settings, adjusts quota scaling. Pick it before the save exists. A harder slot is a choice, not a surprise you can edit at Floor 3.
Checked against V1.0.30 Timer and difficulty toggles are official. The stop rule is ours.
An executable stop rule
The timer-watcher is the person who says the sentence. After it, the caller’s job is to repeat it at the next table, because proximity chat will not. If you disabled the timer on this slot, replace the clock with a lap count: two more losing bets and you leave the machine.
Who may touch the keypad
With fewer than three people, fold the roles together. Do not fold the stop rule.
Where the money should sit
Floor 1 is for a cushion, not for a personality. Color roulette, short wheel spins, and Blackjack you already understand will clear a small quota more often than Crash or Plinko. Those higher-variance tables are Floor 2 problems, and they are achievement problems. They are a bad way to learn the shared bank.
Guides disagree on exact quota numbers per day, and no official quota table was in the patch notes we read. This page does not print a fake schedule. What the guides do agree on: the number goes up as you climb, clearing pays tickets, and a huge day-1 profit does not unlock Floor 2 early. See floors.
The emergency, after the plan has failed
If the clock is almost gone and you are still short, the Quota Gun is the item community tooltips describe: shoot a body part, gain a chunk of that day’s quota, and only while the balance is under the line. One widely copied figure is about a third of the quota per part, three parts per gun. Blueprinted’s V1.0.30-checked tip says the same “third,” says it only pays under quota, and says to save it for a late day because the payout scales.
That percent was not re-read off a tooltip on 18 Oct 2026. Unverified. What is safe to treat as the decision: use it when gambling cannot finish in time, do not use it on the item holder, and buy the part back at the shredder when you can. Mouth shots are reported to block speech and some items. An eye darkens that side. Becoming a ball is a real animation the community mentions. None of that helps the next call.
Tickets from a clean quota are the better emergency, because you spend them before the next day on a Golden Chip or a statue instead of during the panic.
After the clear
Leave. Or, if the timer is still running and the cushion is large, grind only the low-variance table you already trust, for the money achievements. Do not “one more Crash” on the way to the elevator. The money totals (HARDER through WORK IS NEVER OVER!) want a long running total. They do not want a zeroed account on day 6.
Endless Mode removes the ending. It does not remove the quota. If you turned it on, you still play this page’s rules, you just never get the day-13 choice.
Sources and last check
Shared bank, 5-minute quota, and tickets are from the Steam store page. Per-save difficulty and timer toggles are from V1.0.30. The stop rule and crew roles are recommended play, not official mechanics. Community write-ups are labeled Unverified where this site has not confirmed them in a current client or an official patch note.