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Casino floors

Sources checked Four floors and per-visit randomization are from the Steam store page. The day 4 / 7 / 10 calendar reconciles two community wordings and was not found in a patch note. Ticket payouts are Unverified.

Quick answer

Four floors. The store says higher floors open as you get richer and bolder, and that the games are randomized every time you enter.

Community guides do not treat “richer” as a cash skip. They put Floor 2 on day 4, Floor 3 on day 7, and Floor 4 on day 10.

That is the same ladder as “after three, six, and nine days” if day 1 is the first casino day. Both phrases are Unverified against official text, and they agree with each other.

A huge day-1 bank does not open Floor 2 early. Phone Booth challenges follow the floor you have reached.

Day 13 is the ending choice on the run, not a fifth floor.

The calendar, without pretending it is a patch note

Checked against community calendar Steam store text does not give day numbers. Two guides do, and they match once you count day 1 as the first casino day.

The store line is: unlock higher floors as you get richer and bolder. Players who read that as “earn enough today and the elevator moves” get stuck. The Steam 100% guide lists Floor 1 from day 1, Floor 2 starting day 4, Floor 3 starting day 7, Floor 4 starting day 10. A floors page checked against V1.0.30 says Floor 2 arrives after three days, Floor 3 after six, Floor 4 after nine, and that banking a huge day-1 profit will not promote you.

Those are one schedule described two ways. After three completed days you are on day 4. This site uses the day numbers because they are harder to miscount, and it still marks them Unverified. If your client opens a floor on a different morning, trust the client and treat this table as stale.

Four floors

Floor
When it opens
Tables
Tickets
Floor 1

Build a cushion. Ten floor achievements live here, all of them Phone Booth challenges.

When it opensDay 1. This is the only floor the store text and the guides fully agree is open immediately. Unverified
TablesRoulette, Blackjack, Slots, Street Craps, Duck Race, Wheel of Fortune.
TicketsOne guide says a cleared Floor 1 quota pays 9 tickets. That payout was not in a patch note. Unverified.
Floor 2

Nine Phone Booth achievements, including Clean Fall on Plinko.

When it opensCommunity calendar: starting day 4, which is the same ladder as “after three days” if day 1 is the first casino day. Cash does not open it early. Unverified
TablesCrash, Plinko, Penguin Cross, Keno, HiLo, and Money Wheel join the rotation. The day’s actual machines are randomized.
TicketsThe same guide says 11 tickets for a clear. Unverified.
Floor 3

Ten achievements. Step Into Fire is a deliberate Dragon Tower loss.

When it opensStarting day 7 / “after six days,” by the same community reading. Not a cash threshold. Unverified
Tables1P Poker, Dragon Tower, and Mine Sweeper debut. Wheel of Fortune returns for Keep It Spinning.
TicketsReported 13 tickets for a clear. Unverified.
Floor 4

Thirteen achievements, including two deliberate losses: Straight Down and High Risk Wedge.

When it opensStarting day 10 / “after nine days.” Day 13 is the ending choice, not a fifth floor. Unverified
TablesHarder versions of tables you already know. No new confirmed game name is exclusive to this floor.
TicketsReported 15 tickets for a clear, and a shop reroll that climbs from 2 tickets on Floor 1 to 5 on Floor 4. Both figures are Unverified.

What to do on each floor

Floor 1. Ten Phone Booth achievements and a quota guides call easy. Use it to learn the stop rule and to pad the bank. Lucky 7, the Blackjack pair, and Jackpot Hunter all live here. Finish them before you emotionally move on. Once the booth starts offering Floor 2, the Floor 1 offers are gone for this climb.

Floor 2. The variance arrives: Crash, Plinko, Penguin Cross, Keno, HiLo, Money Wheel. Clean Fall is the annoying one because Plinko will not replay. Split the crew only if the caller can still walk between them. Two silent all-ins are not a split.

Floor 3. Poker, Dragon Tower, Mine Sweeper, and the return of wheels and craps challenges. Step Into Fire wants four Dragon Tower losses. Do it on a day the quota is already finished. This is also where coordination starts to matter more than raw bet size, because one Mine Sweeper mistake is a large hole.

Floor 4. Thirteen achievements and the approach to day 13. Two of the achievements are deliberate losses (Plinko seven times, Money Wheel five times). The rest are large bets and streaks on tables you have seen. Do not start the ending coin in the middle of a challenge day.

Tickets, as reported

One floors write-up lists a clear paying 9, 11, 13, then 15 tickets as you climb, and a shop reroll that costs 2 tickets on Floor 1 and climbs to 5 on Floor 4. Those integers were not in the V1.0.30 notes. They are in the table as Unverified so you can budget loosely and then read your own shop.

Challenges and body parts are the other ticket sources the store names. Neither one is a reason to skip the quota. The quota is the repeatable source that does not cost a limb or a failed streak.

Day 13

After Floor 4’s days, the run offers the ending choice rather than another casino floor. Walk right to pay, or left to flip. The Esc route for taking all three achievements from that moment is on the endings page. Endless Mode, if you enabled it on the empty slot, removes that choice. It does not add a floor.

Sources and last check

Four floors and per-visit randomization are from the Steam store page. The day 4 / 7 / 10 calendar reconciles two community wordings and was not found in a patch note. Ticket payouts are Unverified. Community write-ups are labeled Unverified where this site has not confirmed them in a current client or an official patch note.

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